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THE PROGRESS
SO FAR...
04.01.2010.
LEGEND: EXTENDED EDITION IS ON IT'S WAY!!!
What was originally planned as merely a small
update turned out to be a major and irreplaceable part of Legend: The Glory
of Battle. With that i am glad to present the extended edition of this
powerful mod! It has a good number of fixes and changes to make Legend as
smooth and polished as "Wrath of Magic" mod for Heretic. Not only many
animations and fatalities were improved and corrected but some greater
changes were implemented as well - including the new gameplay changes. Here
is a full list of what's new in this must-have version:
1. New 1st weapon for Corvus
2. New 2nd weapon for Corvus
3. Return of the Centaur/Slaughtaur
4. Wraith fatality1 fixed
5. Skeleton fatalities enhanced
6. Centaur fatalities remade/enhanced
7. Minor fixes for the Incinerator
8. Hellstaff animation is corrected
9. Additional blood effects
10. Several scream effects fixed
11. Heretic Bishop for enemy appearance diversity with new fatalities
12. Dsparil Rider - tougher enemy
13. Minotaur enemy is removed
14. Some music replacements
15. New ultimate weapon for the Fighter
Within the nearest days the mod will be
available for download.
~Hexen Star
15.8.2007
LEGEND: THE GLORY OF BATTLE - ver.7 (latest) is completed and is available
for download!
So, lets get this party started!!!
~HS
8.7.2007
As each
day passes, the finale draws near and the most amazing Hexen Mod is about to
be unleashed! We are working full force on the project and i am glad to tell
you that it matches all our expectations! As said before, the time of
release is predicted as September 2007.
Legend now has a new name: LEGEND: THE GLORY OF BATTLE, and it derived from
it's combat intensity (mainly from Deathkings) and from its bloodthirsty-Splatterhouse
style design. The advanced furious arsenal and gruesome deaths surely are to
please all fans who like our style and are not into the kiddy-games. Also
the re-decoration of the castles and outdoors has gone to a superior
animation addition where nothing stands still and creates more vivid and
intense atmosphere of the CLASSIC HEXEN under dark powerful spell!
This is for purist and novice alike, this is for all who are fans of Sword &
Sorcery style Blood and Battles and M-rated games!
But beside the pretty picture,
there are
gameplay
changes to
Legend:Glory of Battle, and you better
check them out on our new page.
Unfortunately, the Executioner project was abandoned, after we decided that
he didn't look as powerful as other characters of Legend.
The screenshots section will be redesigned soon.
Hold your breath for alittle more.... :)
~Templar Knight & DKHS Team
20.5.2007
Hottest news on the Legend project!
here is
our latest news digest for you:
Legend-7's weapons are completed. It will feature both visually enhanced
classic Hexen weapons as well as DKHS weapons, and more than that - LEGEND-7
will come with
Corvus Mod
integrated. Corvus will replace the Cleric character. Corvus mod also has
been upgraded due to the WOM2007 standards. On top of that, we will be
releasing the Cleric-L7 mod, right after Legend-7, which will complete the
cast of Heroes of Hexen saga and will offer the rest of the weapons to the
game.
The problem with Cleric weapons is that they are all kinda goody-two-shoes,
exept the last one - and in the world of visually aggressive and striking
weapons of WOM2007/Legend - there is no place for such.
However, after many tries and discussions, we decided to give them some
alterations and release as a separate mod for Legend. Officially the default
2nd character in Legend will be Corvus. Still, he is a Cleric-class
character nonetheless.
After testing we also brought back the limitation of Stalkers - they will be
restricted to water as in original. Why? Because otherwise they attack
immediately and you kill them way too soon, preventing you from enjoying the
battles all over the level. We thought that they would be smarter and stay
in the water, only leaving it to chase you, but the Hexen AI is not that
bright.
My animation consultant has an idea on how to raise the splatterhouse-bar
even higher than i did.
Well, if that works - it's gonna be huge. Level graphics redesign isn't
going to be major like in previous version, although the changes are
necessary. So the only big thing on our way is the design of the Executioner
and a couple of other small animations.
We'll keep you updated on the Executioner progress and post many screenshots
on our next update.
Also, some of my friends may offer me server space to hosts soundtrack. I
insist on enhancing the Legend soundtrack, although my musical team wants to
make one for NMD:Recharged.
Stay tuned,
~DKHS Team |