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       LEGEND: The Glory of Battle                                           (extended edition)

Gameplay Changes

Legend Characters

Screenshot Gallery

Legend: Behind the Scenes

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THE PROGRESS SO FAR...


04.01.2010.
LEGEND: EXTENDED EDITION IS ON IT'S WAY!!!

What was originally planned as merely a small update turned out to be a major and irreplaceable part of Legend: The Glory of Battle. With that i am glad to present the extended edition of this powerful mod! It has a good number of fixes and changes to make  Legend as smooth and polished as "Wrath of Magic" mod for Heretic. Not only many animations and fatalities were improved and corrected but some greater changes were implemented as well - including the new gameplay changes. Here is a full list of what's new in this must-have version:

1. New 1st weapon for Corvus
2. New 2nd weapon for Corvus
3. Return of the Centaur/Slaughtaur
4. Wraith fatality1 fixed
5. Skeleton fatalities enhanced
6. Centaur fatalities remade/enhanced
7. Minor fixes for the Incinerator
8. Hellstaff animation is corrected
9. Additional blood effects
10. Several scream effects fixed
11. Heretic Bishop for enemy appearance diversity with new fatalities
12. Dsparil Rider - tougher enemy
13. Minotaur enemy is removed
14. Some music replacements
15. New ultimate weapon for the Fighter

Within the nearest days the mod will be available for download.

~Hexen Star

15.8.2007
LEGEND: THE GLORY OF BATTLE - ver.7 (latest) is completed and is available for download!
So, lets get this party started!!!
~HS


8.7.2007
As each day passes, the finale draws near and the most amazing Hexen Mod is about to be unleashed! We are working full force on the project and i am glad to tell you that it matches all our expectations! As said before, the time of release is predicted as September 2007.
Legend now has a new name: LEGEND: THE GLORY OF BATTLE, and it derived from it's combat intensity (mainly from Deathkings) and from its bloodthirsty-Splatterhouse style design. The advanced furious arsenal and gruesome deaths surely are to please all fans who like our style and are not into the kiddy-games. Also the re-decoration of the castles and outdoors has gone to a superior animation addition where nothing stands still and creates more vivid and intense atmosphere of the CLASSIC HEXEN under dark powerful spell!
This is for purist and novice alike, this is for all who are fans of Sword & Sorcery style Blood and Battles  and M-rated games!
But beside the pretty picture,
there are gameplay changes to Legend:Glory of Battle, and you better check them out on our new page.
Unfortunately, the Executioner project was abandoned, after we decided that he didn't look as powerful as other characters of Legend.
The screenshots section will be redesigned soon.
Hold your breath for alittle more.... :)

~Templar Knight & DKHS Team



20.5.2007
Hottest news on the Legend project!
here is our latest news digest for you:
Legend-7's weapons are completed. It will feature both visually enhanced classic Hexen weapons as well as DKHS weapons, and more than that - LEGEND-7 will come with
Corvus Mod integrated. Corvus will replace the Cleric character. Corvus mod also has been upgraded due to the WOM2007 standards. On top of that, we will be releasing the Cleric-L7 mod, right after Legend-7, which will complete the cast of Heroes of Hexen saga and will offer the rest of the weapons to the game.
The problem with Cleric weapons is that they are all kinda goody-two-shoes, exept the last one - and in the world of visually aggressive and striking weapons of WOM2007/Legend - there is no place for such.
However, after many tries and discussions, we decided to give them some alterations and release as a separate mod for Legend. Officially the default 2nd character in Legend will be Corvus. Still, he is a Cleric-class character nonetheless.
After testing we also brought back the limitation of Stalkers - they will be restricted to water as in original. Why? Because otherwise they attack immediately and you kill them way too soon, preventing you from enjoying the battles all over the level. We thought that they would be smarter and stay in the water, only leaving it to chase you, but the Hexen AI is not that bright.

My animation consultant has an idea on how to raise the splatterhouse-bar even higher than i did.
Well, if that works - it's gonna be huge. Level graphics redesign isn't going to be major like in previous version, although the changes are necessary. So the only big thing on our way is the design of the Executioner and a couple of other small animations.

We'll keep you updated on the Executioner progress and post many screenshots on our next update.
Also, some of my friends may offer me server space to hosts soundtrack. I insist on enhancing the Legend soundtrack, although my musical team wants to make one for NMD:Recharged.

Stay tuned,
~DKHS Team