Gameplay Changes in LEGEND: The Glory of Battle
Ready to take on the realms of Hexen once again? Beware, cause in Legend there are quite a few surprises...
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Wraiths:
surely you remember these tough bastards from Hexen...but back then, they
appeared ONLY in the Graveyard stage and you could easily escape and forget
them....well, NOT ANYMORE!!!! Because now these dudes are all over the
place!!! They are NO LONGER look-alike dolls from Legend-6, they are real
Wraiths from the Graveyard of Hexen! And they give one Hell of a fight. Every Gargoyle in Hexen has been replaced by a Wraith...so you're gonna meet them everywhere! Watch out: this is no longer Hexen-meet-and-greet : now these guys are out for a kill, and they're fast, strong, and extremely aggressive. |
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All monsters strike
harder and react alittle faster than in Hexen, so watch your step, don't
make too many rookie mistakes and really try not to get caught by these
guys...
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The Serpent Rider that appears in Legend is a tougher
version of his beastie cousins: he is twice harder to kill and is way
deadlier when he is accompanied by lesser foes.
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Corvus the Elf is now an official character in LEGEND: The Glory of Battle. And although he is a cleric-class character, despite the fact that he has similarities, HE IS NOT Cleric, that means he has his own pro's and cons. Full review of Corvus is at the Corvus page. |
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DEMONWAND
- Mage's first weapon has some new pro's too. As it's attack is not only more cool looking now, but has one more helpful twist: the projectile that the wand fires explodes on contact against SOLID SURFACES and richochets back as 5 projectiles. Each one of them can hurt and kill enemies just as well as does a direct shot. A warning though: do not use the staff in extreme close quarters, or the initial explosion will hurt you too. Think about it like a rocket launcher effect. LOL |
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Corvus's gauntlets
are a curious weapon indeed - both melee and ranged, but it's true power lies in the close range combat - when the hero can combine the power of the shockwave and the projectile attack. It is also different from Cleric's staff in that it is: - much weaker as a ranged weapon - it CANNOT heal the player - it fires two shots in quick succession - watch out for centaur shields! - it certainly eats mana much faster, due to it's double-tap action, and being weaker as a ranged weapon - it's power is sometimes unpredictable - it is definitely NOT the weapon to tackle tough ranged opponents with Holding the trigger fires missiles in a full-auto barrage, but i am not sure you will always want to do that, although there will certainly be cases when you shall. |
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Warrior's first weapon
is a double-bladed BattleAxe. Unlike the geriatric gauntlets of Hexen it has
3 different looking attacks.The fourth strike is fraction of a second
slower, and alittle stronger. The axe has a different rhythm than the old
gauntlets and it's up to you to figure it out. Timing your attacks and
dividing hits among several enemies can make the axe cut down enemies like a
Reaper's scythe!
Generally, Warrior character will have a bit harder time in Legend, since compared to Hexen itself - it has much more aggressive ranged opposition, so the Warrior will have to think of alternative ways to bring the power of his melee weapons to effect. His 2nd weapon - the Flame Hammer strikes harder now , but also is alittle slower. Obviously, the weapon that the Warrior needs the most is the Legendary Golden Axe - since it solves your ranged problems very easily. |
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Mage's 2nd weapon - the Book of Firewall now acts completely different than in Legend ver.6 - instead of firing an arc of projectiles that hit on contact - it discharges a single flame missile that does less than average damage, but as that projectile impacts, it creates a powerful explosion after a small delay. Think of it as some sort of timed grenade launcher of a Sword&Sorcery era! |
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| FATALITIES | ||||||||
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| Yes, Glory of Battle is very keen on blood and Fatalities! Although unlike Mortal Kombat, - you don't have to fumble with buttons to perform them: all you got to do is to choose the right weapon for the job! So this is how it works: There are THREE ways to kill EVERY creature in Legend: Glory of Battle, except bosses. Below is the chart of weapons for each class and the resulting death sequences. |
| Warrior | Cleric | Mage | Corvus | |
| Fatality 1 | Battleaxe, Hammer, Golden Axe melee | Morning Star combo | Demonwand, Lighting Rain 50% chance | Sword combo, Flame Gauntlets melee, Hellstaff 80% chance |
| Fatality 2 | Storm Crossbow | Ark of Death | Bloodscourge | The Incinerator |
| Fatality 3 | Golden Axe ranged | Firestorm | Lighting Rain 50% chance, Book of Firewall direct hit | Flame Gauntlets ranged, Hellstaff 20% chance |