- crusade through the world of Hexen in a Doom-style blastfest!

 - two badass characters, each with his own unique arsenal

 - much more enemies, more items, more action!

 - classic & modified weapons, Deathkings meets Doom gameplay

 - re-decorated levels and re-designed mechanics

 - new artwork and storyline









 Pistol - is only available to the marine character. It has average precision and virtually unlimited range with a decent fire rate. Courtesy of my test-team requests, the pistol now sports some serious advantages in close combat: the damage is doubled at short range and each 2 successful double-damage shots let you unleash a devastating combo of three hits: punch, kick and a very fast shot, if you hold the trigger. It does give quite an edge to this weapon, but it is also way more fun!

On the downside, firing while moving reduces accuracy, and so does firing at a moving enemy.

 Double-barrel shotgun, your good old friend from Doom, and here in the Marine Mod it is just as spectacular...well perhaps even more so. This shotgun also pretty much doubles it's damage up close, but it will consume more ammo doing so.  Although it is slow to reload and fire, the double-barrel shotgun is your best answer for close-quarters fighting.

 The Chaingun here is considerably stronger than it's Doom counterpart. It fires in solid burst barrages which have great accuracy at the long and medium range, thriving particularly when there is room to maneuver and distribute it's fire to several targets. Up close the chaingun somewhat loses it's potential, but when applied at correct range and with the right tactics - it is absolutely devastating. One of the few  weapons in the mod that can take care of several enemies at once.

 The Decimator is the ultimate weapon for the Marine. And it is a fancy napalm cannon which functions not unlike the Bloodscourge, while looking no less badass. As in the good Hexen tradition - you'll have to find the three pieces of the Decimator before you can assemble it.

 The Ice Flechette is an artifact both new and old: on one hand - it acts exactly like the old flechette for the Mage character, but this time it has two very useful changes. One - it can be dropped down, unlike it's Hexen cousin, and that opens all sorts of options...for example, when using the Wings of Wrath... And, just like the name suggests - when it goes off, it creates a secondary explosion of ice particles, thus considerably increasing it's killing potential.

  pump-action shotgun - the starting weapon of the Sergeant. At first, it seems truly devastating, as it can do extreme damage up close and combo with a kick-attack which also packs quite a punch, - so that part is true. Though very soon you will discover that it is not as omnipotent as it presents itself. Flying enemies do not go down easily at distance and creatures who can block won't suffer the full face blast... It has it's pros and cons, but all in all - it is a powerful enough weapon to take on almost anybody, as long as there are not too many of them.  

 The Plasmagun is the Sergeant's close-medium range weapon. It uses energy cells for ammo and is quite efficient both at close and medium range. At melee distance the Plasmagun adds a short-range electrical blast which increases the stopping power by a solid degree. Of course at the expense of more ammo. With that said, it's projectiles are moving rather slow, thus the best use of this weapon is not too far from close-range, where it's efficiency can be maximized.

 Double Rocket Launcher! Now this weapon is a pleasure to fire! It will take care once and for all of your problems with reflective enemies. Despite that, while it is the perfect weapon against the Slaughtaur, and it does good damage to any creature, yet it may prove not as strong against the Werebeasts and Serpent Riders. So, you better learn the enemies weaknesses, count your ammo, and make your assault choices wisely.

 The Doomsday Gun (and yes it is a tribute to the game engine we work with) is the ultimate weapon that the Sergeant character can get his hand upon. It fires a set of twin flame rails which deliver further and further explosions. Unlike the traditional ultimate weapons - this one uses ONLY ONE ammo type (rockets). Thus, allowing you to use it more freely in tight situations as the primary attack and then finish the rest of the work with the cell-powered Plasmagun, which has it's ammo untouched in such a tactic.

The Fire Flechette is a powerful grenade-like artifact, similar to the Fighter's flechette from the original Hexen. Except this one covers much larger area with multiple explosions delivered on impact. The Fire Flechette can only be used by the Sergeant character.


The Marine Mod (and Sergeant Pack) have a different gameplay mechanics than the original Hexen. Instead of clobbering weak and useless Ettins, - here you'll be facing increasingly tough and aggressive ranged opposition. Some enemies have weaknesses to specific weapons, and some seem nearly immune to attack. Much more emphasis on the Discs of Repulsion - expanding an option of "defend", instead of just "strafe". Much more aggressive masse combat. Expect Deathkings-like gameplay (to a reasonable degree), with fiercer weapons and a tint of Doom games.

These new features of gameplay and design which are currently being finalized for the Marine Mod, - are going to become an imperative and permanent part of the Legend Mod upon the next update.